CCPs 17th expansion has arrived with new kinky graphics and a whole load of bells & whistles, flying your Caldari troll-boat has never looked cooler. But what you're most likely interested in is the new modules, they will certainly make a difference and probably cause a riot as the Gallentean drone bonus becomes even more of a rarity; drones of super strength become accessible for any race on-top of the pilots original ship bonus.
Here are the new modules :
- Armor Adaptive Hardener I
Low slot. Armor Hardener that adjusts its resistance based on the damage received. Only one can be fitted. Just the tech I version now, but others will follow if this turns out well.
- Extrinsic Damage Amplifier I & II
Low slot. A damage amplifier module for drones.
- Small/Medium/Large/X-Large Ancillary Shield Booster I
Mid slot. A shield booster that gives a good boost, but has a very high capacitor need. Can use Cap Boosters as charge to negate the severe capacitor need. Only tech I version for now.
- MagSheath Target Breaker I
Mid slot. A module that has a chance of breaking the lock of ships targeting you, the chance increases the more ships target you at one time. Also breaks your locks. Reduces scan resolution significantly as a downside. Only one can be fitted at a time and the can not be fitted to capital ships.
- Small/Medium/Large Overclocking Processor Unit I & II
A rig that increases the CPU output of your ship, at a cost of reduced shield recharge rate.
- Light & Medium Web Drones
- Capacitor Battery additional bonus
All capacitor batteries now also provide a defense against Energy Vampires (Nos) and Energy Neutralizer (Neut) effects. A portion of the effect is reflected back on the aggressor.
To see how these new modules will be distributed, scroll down to "Toys’R’Drop" here.
For a complete lowdown on Inferno head on over to it's official feature page.
I'll leave you with a quick insight by CCP Guard and Jon Lander (Senior Producer, not cool enough for a CCP Nickname because he's bald apparently).

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